designing with mental wellbeing in mind

Industry Research Project for Hyper Island Digital Experience Design MA

What is an Industry Research Project?
This is an 18-week project, putting the learnings and experience from the school part of the programme into practice. An independent research project built up of reflective practice and an intervention into the industry, underpinned by deep research.

Overview
As technology is becoming more ubiquitous and embedded within our everyday lives, are we, as designers, considering the impact is has on our mental wellbeing? With mental health issues in the UK on the rise, should we be considering the impact everyday digital products and services have on wellbeing?

This industry research project sets out to explore the impact digital technology has on our mental wellbeing, focusing on social networking sites and how it affects teenage girls wellbeing. Social media has been a hot topic in recent years, with much concern about how it is affecting our wellbeing, especially amongst teenagers. Social media has been a hot topic in recent years, with much concern about how it is affecting our wellbeing, especially amongst teenagers.

This project is broken down into three sections. Firstly, by understanding what constitutes as social media and the impact it has on teenage girls. Secondly, unpicking what role design plays in these impacts. Finally, researching the challenges and barriers within the design process and understanding ways in which designers can consider mental wellbeing within the creation of everyday digital products and services.

Mental health and wellbeing is a complex space to explore, however, there are small initiatives and steps that are changing the way that we see mental health and wellbeing. I believe that wellbeing should be considered in the same way our designs impact our physical and environmental dimensions.  

 

Get in touch if you would like to find out more or read the final paper. 

Contact

nataliebethmccarthyatgmaildotcom

LinkedIn. Medium. Twitter.